Mar 06, 2008, 07:54 PM // 19:54
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#1
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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03/06/08 Update
Edit: This thread deals with PvP changes.
PvE effects go here: http://www.guildwarsguru.com/forum/s...php?t=10263708
PvP vs PvE debates/random QQs go here: http://www.guildwarsguru.com/forum/s...php?t=10263595
Skill Updates
Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.
Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.
Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.
Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.
Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.
Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.
Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3
Ranger
• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.
Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.
Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.
Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
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Mar 06, 2008, 08:01 PM // 20:01
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Clan Union [Uni]
Profession: W/
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Overall nice and very interesting changes.
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Mar 06, 2008, 08:02 PM // 20:02
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#3
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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-_- meta changed again i guess...
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Mar 06, 2008, 08:03 PM // 20:03
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#4
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Can you put a space between changes so its easier to read?
and SoR its an increase in healing. x.x
Cry of Frustration buff = win
All PBAoE spell buff = win
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Mar 06, 2008, 08:03 PM // 20:03
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Castration Signet [Ouch]
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That looks... RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing brilliant. NO MORE FAKEY AEGIS!!
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Mar 06, 2008, 08:04 PM // 20:04
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#6
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Hmmm... This'll change tactics quite abit, and yay for Meta change (HP nerf = </3)
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Mar 06, 2008, 08:07 PM // 20:07
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#7
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Why screw with heal party?
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Mar 06, 2008, 08:10 PM // 20:10
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#8
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Just looked at the list again, im going to start crying everytime I see a necromancer now. As a warrior that means im going to /sit
Enfeeble is imba
Wail of Doom = Screw over anyone
Foul Feast = Draw conditions that gains energy?
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Mar 06, 2008, 08:12 PM // 20:12
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Seems pretty solid. Nice one guys. I'll reserve further comments until I've played a few matches...
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Mar 06, 2008, 08:13 PM // 20:13
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#10
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
.........what....?
and no change to HC healers, gee thanks.
least shadow stepping and dervs were fixed...more or less
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Mar 06, 2008, 08:16 PM // 20:16
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#11
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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you mind at least returning HP to its original healing at 2s cast instead of completely shitting on the skill?
derv spike was NOT addressed. it required a simple change of flipping round the effects of grenth and instead we get this change that does absolutely nothing.
dervspike is actually going to be stronger seeing as you decided to nerf every form of party prot, small prot and party healing. jesus, i think this is actually worse than all the other skill balances so far. at least those had some nice points, this is just all shit
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Mar 06, 2008, 08:18 PM // 20:18
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by Berek
Almost ALL nerfs. Great. GG Anet.
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Stop looking with you're eyes closed please.
Very interesting changes and a lot of problems were taken care off(Glyphs, gtfo assassins *cheers*, Dervishes, ultra-Guardian etc) The Necromancer changes are especially interesting, seems they want to steer the class into high-end PvP as well. The Mesmer and Warrior also got a lot of fancy stuff (Finally a Sprint buff!)
But VoD..guess we have to see how this works out...again. But, I'm sure this makes a LOT of players excited again and very happy. I know I am.
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Mar 06, 2008, 08:20 PM // 20:20
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#13
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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Excellent update.
And honestly, the game wouldn't be hurt if Anet took assassins out of pvp period. There's a reason the post is in the Gladiator section of the forums, so don't post retarded comments like "we eles can't do anything now." There's another section for pve.
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Mar 06, 2008, 08:22 PM // 20:22
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#14
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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blood spike any 1 ??
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
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Mar 06, 2008, 08:23 PM // 20:23
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#15
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Seems apparent that they are attempting to make weakness a viable form of shutting down melee over blindness. The update certinly closes the gap a bit.
I'm happy to see the follow Nerfs:
-Shroud of Silence.
-Shadow Prison.
-Siphon Speed. (I actually like the new conditional).
About time GoLE got nerfed as well, though Ironic because I just wrote an interrupter guide for some of my Alliance memebers that are starting to PvP and I am going to have to send out a retraction regarding that in particular.
I'm actually a bit excited to see the upcoming shifts in the Meta game.
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Mar 06, 2008, 08:29 PM // 20:29
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#17
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Frost Gate Guardian
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Very nice update.
I even like the HP nerf just because I hate playing the HB bar and now maybe fewer people will whine for it. I will miss my fun overpowered Guardian though.
Also, RIP cast canceling. It had to go, but I will miss laughing at wasted dshots.
GG on sins, can we delete them yet?
GG on overkilling Grenth's.
Most of the rest is nice as well, maybe necs will get some play.
Last edited by Kelson; Mar 06, 2008 at 08:46 PM // 20:46..
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Mar 06, 2008, 08:32 PM // 20:32
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#18
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Epic Failing Europeans [Euro]
Profession: R/Mo
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Quote:
Originally Posted by Yue
Excellent update.
And honestly, the game wouldn't be hurt if Anet took assassins out of pvp period. There's a reason the post is in the Gladiator section of the forums, so don't post retarded comments like "we eles can't do anything now." There's another section for pve.
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qft
Main change that stands out as stupid is EC as apparantly the damage stacks now?
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Mar 06, 2008, 08:33 PM // 20:33
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#19
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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/dance
Yay, assassin nerfs.
/dance.
I believe that needed doing.
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Mar 06, 2008, 08:35 PM // 20:35
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#20
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Lion's Arch Merchant
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Lightning Orb now causing cracked armor is a bit random but might make some interesting spike assist play. Having a nonelite mindblast for air eles may not be such a hot idea though. Not sure if blindbots are really going to make it back into the meta even with these changes. Great updates all around though I think alot of people are still looking forward to the shadow step changes. Expecting two copies of ward now though...
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